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Altriva Game

The testing work nobody talks about in casino game dev

Testing casino mini-games involves more than checking if buttons work. Three freelancers describe what actually happens.

Q: What does testing look like for you?

"Automated probability verification first," Raj explains. He builds testing frameworks alongside his games. "I run simulations—usually 100,000 spins—to verify the RTP matches specifications. Client wants 94.7% return to player? My simulation better land between 94.5% and 94.9%. If not, something's broken in the math."

Sophie takes a different approach. "I test manually for feel first. Does it play smoothly? Are wins satisfying? Then I check edge cases. What happens if player mashes buttons during transitions? If they minimize the app mid-spin? If their connection drops during a bonus round?"

Q: What breaks most often?

"State management during interruptions," both Raj and Sophie say simultaneously. Sophie continues: "Player starts bonus round, phone call comes in, they return five minutes later. Where should the game be? I've seen implementations that lose progress, duplicate wins, or crash entirely."

Miguel mentions another issue: "Weighted random selection gone wrong. Client specifies jackpot should hit 0.02% of the time. Developer implements it incorrectly, it hits 0.2% instead. Ten times too often. Breaks the entire economy model."

Q: How much time should testing take?

"At least 25% of project time," Raj insists. "If I'm spending 40 hours building a game, I need 10+ hours testing. Clients don't want to hear this. They think testing is clicking around for an hour."

Q: Do you automate testing?

Miguel does partially. "I have scripts that simulate player behavior—rapid clicking, backing out of screens, triggering features in sequence. Catches maybe 60% of issues. The other 40% you find by actually playing."

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